![]() ![]() Compatibility with added weapons and weapon accuracy (including most 'nospread') mods.Ĭrosshair returns to position of first shot, see above: Feature highlight: AdditiveRecoil.ĭifferent recoil modes for different weapons.Manual recoil modifiers for weapons can be defined based on their WeaponIDs and AnimGroupIDs.Ĭonfigure whether recoil occurs only when aiming or even when not aiming. Disable the original crosshair spread system. ![]() Multiple directions to choose from in which recoil occurs: left, right, up | up only | left, right, up, down. This feature only works for the recoil that occurred on the last shot. The crosshair returns back to its original position like in modern shooters. Recoil modifiers for various situations, including but not limited to: whether the player is stopped, whether the player is crouching, whether the weapon is held with one hand, whether the weapon is dual-wielded, whether the player is performing drive-by, and many more. The calculation takes into account the following factors: weapon length, weapon accuracy, and many more. ![]() Recoil value is dynamically calculated, being different for every weapon. Note: Only the features of the latest version are mentioned here. ![]()
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